I am a 3D Hard Surface artist, with two years of photo realistic vehicle art experience, which includes modelling, texturing, rig, skinning, and animating, along with LODing and Reference Surveying! I take great pride in my work and listen well to critique and feed back. I’m proficient in the latest modelling and texturing techniques, with addition experience in source control and bug tracking software; such as Perforce and JIRA.
Working on Fishing Sim world creating; Boats, Engines, Rods and Reels. Occasionally working on environments and populating lakes with scenery, and providing support/feedback to outsourcers.
Working on the Train Sim World franchise, creating locomotives and rolling stock for DLC products.
Working on the Train Simulator 20XX franchise, creating locomotives and rolling stock for DLC products.